

- #PERSONA 5 MEGASYNC DOWNLOAD INSTALL#
- #PERSONA 5 MEGASYNC DOWNLOAD MOD#
- #PERSONA 5 MEGASYNC DOWNLOAD CODE#
Now open the "patches folder" contained in P5EX_PRX_PATCH, open the patch.yml file included in this mod's download, copy the contents of the entire YML, open your own already existing patch.yml then paste these patches at the end of your own patch.yml file (or overwrite them if updating), be sure to replace the PPU hash with your own, and make sure these patches are both enabled ( Mod SPRX and P5EX) in RPCS3. (NOTE: Only place assets such as models and sound files in CommonMods, if a mod has to be merged by aemulus, like having tblpatches, DO NOT PUT IT THERE!). (You can make your own CPK and name it that and place inside it big assets that you do not want to be rebuilding often). NOTE ABOUT MULTIPLE CPK LOADING, READ: The game will try to load a CPK file called CommonMods_01.cpk, this CPK is not included in the download, however this CPK being missing will not cause any problems and can be ignored. Your USRDIR should now have the following files: Unless you know what you are doing, do NOT touch the config.yml file inside your USRDIR folder.Extract the contents of P5EX_PRX_PATCH, it contains a folder called USRDIR, place all the contents of that folder inside your USRDIR folder, IF on Original PS3 Hardware, you will instead place the p5ex folder containing both the mod.sprx and conf.yml files inside your dev_hdd0 folder.NOTE: You can use the 4k P5R bustups mod with P5EX, you can instead download THIS prebuild CPK with the 4k P5R bustups, rename it to remove the "4k" from the name (so it should just be named P5RBustups_03.cpk) and place it in your USRDIR, and remember to enable the 4k bustups patch.yml patch.Download this cpk (BGM), this other cpk (P5R Bustups), and the 7z file called P5EX_PRX_PATCH at the end of this post.
#PERSONA 5 MEGASYNC DOWNLOAD INSTALL#
#PERSONA 5 MEGASYNC DOWNLOAD CODE#
P5 EX is a collection of custom code patches (and also a mod) made possible by TGE's mod prx implementation that allows both the re-use and total reconstruction of original game functions.
